// ------------------------------------------------------ Naming ------------------------------------------------------
Name F-15 Galm One
ShortName GalmOne
ItemID 7468
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Galm1
Model monolith.GalmOne
Texture SkinGalmOne
//Third Person Camera Distance
CameraDistance 14.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 5.2
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3.5
TurnRightSpeed 3.5
//Pitch modifiers
LookUpSpeed 3.5
LookDownSpeed 3.5
//Roll modifiers
RollLeftSpeed 3.5
RollRightSpeed 3.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Wheels
NumWheels 3
WheelPosition 0 -70 -15 -13
WheelPosition 1 -70 -15 13
WheelPosition 2 23 -15 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 0 tail SMP_Part_Propeller_TurbineJet
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 15
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 50 20 35 core twentyMM
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo sniperbomb
AddAmmo mk4Rocket
AddAmmo aim9
AddAmmo agm65
AddAmmo aam4
AddAmmo aam3
AddAmmo aim7
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 45 22 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 15
PropSound Jetsy
PropSoundLength 25
ShootSoundPrimary Vulcan
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 SMP_Part_Cockpit_Jet 4 SMP_Part_Mat_Plate_Aluminium 5 SMP_Part_Mat_Armor_Titan 2 SMP_Part_Misc_Computer
AddRecipeParts coreWheel 1 SMP_Part_Wheel_Plane
AddRecipeParts nose 1 SMP_Part_Nose_Plane 3 SMP_Part_Mat_Plate_Aluminium
AddRecipeParts rightWing 1 SMP_Part_Wing_Jet 1 SMP_Part_Mat_Armor_Titan
AddRecipeParts leftWing 1 SMP_Part_Wing_Jet 1 SMP_Part_Mat_Armor_Titan
AddRecipeParts tail 1 SMP_Part_Tail_Jet 3 SMP_Part_Mat_Plate_Aluminium
AddRecipeParts rightWingWheel 1 SMP_Part_Wheel_Plane
AddRecipeParts leftWingWheel 1 SMP_Part_Wheel_Plane 
AddRecipeParts bay 1 SMP_Part_Mat_Plate_Aluminium
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 8 white
AddDye 2 cyan
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 120 103 15 -11 52 22 22
SetupPart core 500 -45 12 -11 148 38 22
SetupPart bay 320 -41 -5 -33 113 42 66
SetupPart tail 340 -145 7 -33 99 76 66
SetupPart leftWing 350 -96 14 31 109 20 79
SetupPart rightWing 350 -96 14 -110 109 20 79
SetupPart coreWheel 10000 7 -10 -3 10 20 6
SetupPart tailWheel 100 22 -10 -3 8 20 6
BulletDetection 8
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 rightWing
CollisionPoint 9 10 -60 rightWing
CollisionPoint 9 10 -40 rightWing
CollisionPoint 9 10 -20 rightWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 nose
CollisionPoint 90 15 0 nose
//Tail
CollisionPoint -60 15 0 tail
ModelScale 1.0